1 .The primary game on Tour is 9-ball. Each event is two-days, $700-$1,000 added, guaranteed.

  1. There is a mandatory players meeting on-site, Saturdays, beginning at 11:00am. This meeting includes player registration, “new player” orientation, question and answer session, and the tournament draw to determine player placement in the bracket. Tournament matches start between 11:30am and 12:00pm.


  1. Events are played on 7’, 8’, and 9’ tables. Game, format, and equipment type for each event are indicated on the respective flyer, and the annual schedule.


  1. Matches are a race to 7 on the winners’ side, and a race to 5 on the one-loss side. Each event is true double elimination, including the finals.


  1. On event weekends, rooms open Saturday at 10:00am, and Sunday at 11:00am. Free practice begins when the doors open. On day two, matches will begin at 12:00pm.


Tournament Rules


  1. THE GAME. The primary game on Tour is 9-ball, played with pool balls numbered one through nine, pocketed in rotation. The first player to legally pocket the 9-ball wins. A player does not have to call the shot, or the pocket, as long as the player legally pockets the ball(s). The same rules will apply for both 9-ball and 10-ball, with the exception of, 1) in 10-ball, the player is required to call the pocket for the 10-ball, and, 2) when breaking 10-ball, a pocket may be called for the 10-ball prior to the break, and if the 10-ball is made in the called pocket, it is a win.


  1. Flip a coin to determine who breaks first. Then alternate the break for the remainder of the match. Players must break with the cue ball completely behind the head string, striking the head ball (one-ball), first. After the break, if the 9-ball is pocketed in either of the bottom two corner pockets, it is spotted and play resumes. If the 9-ball is legally pocketed anywhere else on the table, it is considered a “win”. The player breaking must pocket at least one object ball to continue her inning at the table.


  1. Players will rack for themselves when they are breaking. The one-ball is racked on the spot, with the 9-ball in the middle, and the two-ball in the back. The other balls must be placed in random order; no pattern racking. In 10-ball, the one-ball is placed on the spot, the ten-ball in the middle, and the two-ball and three-ball on each corner.


  1. ROLL OUT. At times, following the break shot, a player is unable to strike the lowest numbered ball, first. Essentially, the ball they must strike first is hidden by impeding balls. This player may elect to “roll out” or “push out”. The minimum requirement for a roll out shot is the tip of the cue must make contact with the cue ball. The player must notify her opponent that she is going to exercise her option to roll out. Once a player executes a roll out, her opponent has the option to pass the shot back. If the shot is passed back to the player who rolled out, that player must take the shot.


  1. Any cue ball foul will result in ball-in-hand for the incoming player. Fouls include:


  1. Cue ball scratches
  2. Jumping balls off the table
  3. Pushing through the cue ball
  4. Disturbing the cue ball in any way
  5. Moving two or more object balls in play
  6. A moved ball impedes the path of the cue ball
  7. Failing to strike the lowest numbered ball, first
  8. Failing to drive one ball to a rail, following execution
  9. Moving an impeding ball; for example, when the player is jacked up over a ball


If a player inadvertently touches or moves one object ball, it is not a foul. The opponent may choose to replace the ball, and where to replace the ball, or leave the ball where it is.


  1. SPOTTING BALLS. The only ball that may be spotted is the 9-ball. When the 9-ball is pocketed during the commission of a foul, or roll out shot, the opposing player will replace the 9-ball on the spot, and continue play. Pocketing the 9-ball, or any object ball during a roll out shot, is not a foul.


  1. NO RAIL. If no object ball is pocketed, failure to drive the cue ball or any numbered ball to a rail after the cue ball contacts the object ball, is a foul.


  1. THREE FOULS. There is a three-foul rule which means three consecutive fouls is a loss of game. A player must verbally notify her opponent when they have committed two consecutive fouls, in order for the third foul to be counted.


  1. CALLING A REFEREE. If a player believes her opponent may commit a foul during the commission of a shot, she must call a referee to the table to watch the shot. This may be the event referee, tournament director, or a person both players agree on to call the shot. The call will stand. If no one is called, the shot will go to the shooter.


  1. KEEPING SCORE. Each player is responsible for keeping their own score, with their own coin. If a player forgets to move her coin, and wishes to recover that game, her opponent must agree. If not, the score on the table stands.


  1. If a player is called more than three times to her match table, she will be forfeited. Players may not leave the building during match play unless they check in at the tournament desk, first.


  1. GRACE PERIOD. Sunday or second day matches will allow for a fifteen minute grace period, from the time matches are scheduled to begin. Players not at their tables within the grace period will be forfeited.


  1. SLOW PLAY. Holding up match play, intentionally, will not be tolerated. A warning will be issued to any player who is intentionally, or otherwise, holding up match play. Penalties will be assessed at the discretion of the tournament director. Shot-clocks may be implemented at the discretion of the tournament director.


  1. Players are allowed one five minute break per match, to be taken in between games. Players may not take their breaks at the same time or it will be counted as a break for each player.


Player Etiquette


  1. Players must remain seated in their chair, while their opponent is at the table.


  1. Smoking is permitted during matches, however, cigarettes are not allowed at the pool table.


  1. Ear buds for listening to music may be worn during match play, on low volume.


  1. Unsportsmanlike or disorderly conduct is unacceptable, and will not be tolerated.


  1. Cell phones must be turned off, or turned on “silent”, and stowed away during match play.


  1. Standard U.S. coins must be used when flipping for the break, and keeping score.


  1. Players must use the equipment provided by the Tour.


  1. The match area is for players only, and is off-limits to spectators.


Tour Dress


The following are all acceptable options for Tour dress:


  • Blue jeans, slacks, capris below the knee
  • Leggings with a blouse that hits below the hip
  • Dresses and skirts that hit below the knee
  • Non-graphic fitted t-shirts, polos, blouses, sweaters
  • Clean/neat tennis shoes, dress shoes, dress boots, western boots, dress sandals with backs


Not acceptable:


  • Holes in clothing
  • Torn or ripped clothing
  • Excessive cleavage
  • Exposed midriff